Using iPads for assessment

In an earlier post I discussed using Plickers as an effective tool for assessment. Today, in Year 4, I shared with 4M the impact of using ‘Ping Pong Spot Networking’ and ‘Kahoot’.

Ping Pong Spot Networking
PingPong, is simple app, which allows the teacher to pose questions in various ways: Multiple choice 4, multiple choice 5, True/False, Text response and image. This could be used for maths questions, spellings, SPAG, science… as with Plickers the possibilities are endless. Children’s responses can be ‘Airplayed’ onto the board and ‘Best Mistakes’ screen shot and put on the class ‘Our Best Mistakes’ board for children to explain teir mistakes.

In order to use PingPong, teachers log in on their iPad app and children then log in on theirs as ‘Guest’, they then enter a room code, first name and they are then ready to go. When the teacher poses a question, they choose how they would like children to respond, eg: true/false, responses then come through to the teacher iPad. The teacher is then able to address misconceptions, look at which children can apply what has been asked, pose another question to those who need further revision work etc.

Another great assessment tool is Kahoot, which enables competition between pupils to answer questions, whilst the teacher assesses their understanding. Once you sign up to Kahoot you can create fun learning games in minutes (called ‘kahoots’), made from a series of multiple choice questions. You can also add videos, images and diagrams to your questions to amplify engagement!

In order to play, children go to their web browser, type in ‘‘ and then enter a game PIN along with their first name.

Have a listen to some of our Year 4 pupils and then try these Apps yourselves and see how creative you can be…

We’ve created an E-safety film

One of our first jobs this year was to make an E-safety film and with ‘Safer Internet Day’ on 9th February, this spurred us on to produce one.

All of the Digital Leaders met and discussed concerns they have had online and what are the main priorities for keeping themselves safe. They then came up with a script and decided on images they would need. Next, they discussed what they would make it in and decided on Adobe Voice.

Jody suggested using Kahoot in assembly, to test children’s understanding of keeping safe, for instance: how old do you need to be to have an instagram account? They are then going to show the film and test children again afterwards to see what they have learnt. They are going to produce a different film for KS1 children; the film will also be shared with parents.

What do you think of it? 🙂

Using ‘Kahoot!’ in class

At App club, we discussed using Kahoot, a game-based blended learning platform, which allows both teacher and pupils to research, create, collaborate and share knowledge. It gives pupils a voice in the classroom, and allows teachers to engage and focus children through assessment and creativity. We tried it out in Maths today and it was brilliant as a lesson starter, creating lots of participation, discussion and questioning.

Mrs Jones set up an account first and then made 10 questions, which were focused on fractions, decimals and percentages. The idea is that you type a question in and then add 1 correct answer and 4 incorrect answers, for each correct answer pupils receive points and can see where they are on a leader board. Once finished and saved simply click ‘play’. On an iPad, children then go to Safari and type in ‘’ and click on the link, they will then be asked to type in a PIN number, this will be dispalyed on the teachers’ MacBook, which is airplayed onto the board. Children then answer on their iPads, which unites the lesson – creating a ‘campfire moment’ – encouraging players to look up.